TTRPG Creation
Design Theory This category is for talking high-level theory about TTRPGs. Less talking about implementation of mechanics, but rather about larger structures, or the purpose of various mechanics. Projects Projects category is for making devlogs and persistent threads focusing on a single project of yours.
Topic | Replies | Views | Activity | |
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About the TTRPG Creation category |
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0 | 153 | September 1, 2023 |
WIZARDSWORLDS - a game about WIZARDS in WORLDS |
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0 | 90 | October 1, 2024 |
Removing Damage Rolls |
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0 | 137 | May 11, 2024 |
Wounds, Stress, Hit Points -- How is damage and fatigue represented? |
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1 | 153 | September 25, 2023 |
Pathwarden — Streamlined PF2 hack! |
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1 | 139 | September 15, 2023 |
In Defense of Idiosyncratic Dice Mechanics |
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7 | 160 | September 11, 2023 |
What resolution method do you use most often and why? |
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2 | 154 | September 9, 2023 |
What are you working on? |
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6 | 145 | September 8, 2023 |